About This Work
Using the collaborative robot “COBOTTA PRO,” this system enables real chanbara (sword fighting) between humans and robots. AI uses cameras to detect and predict human motion, controlling attack and defense in real time. The robot guards its own weak point (a balloon) while targeting the player’s, and the player fights back with a soft sword. With built-in safety, it ensures industrial-level reliability while enabling intuitive, physical interaction. It delivers tension and strategy beyond screen-based play, turning “fighting a robot” into reality. The concept could also be expanded to exhibitions and theme parks, showcasing new value in robotics through immersive experiences.













